October 23, 2014
Make sure that your project website & video is in place by the Oct 25th deadline! The project website should embed or clearly link to the video.
Option 1: Register for an OpenWetWare account and link to your team page from http://openwetware.org/wiki/Biomod/2014
Option 2: If you have any trouble with Option 1, just email your project URL to Shawn Douglas.
August 13, 2014
Project title and abstract is due September 12, which is also the deadline to register for the Jamboree.
Use this form to submit your title and abstract!
August 13, 2014
Attention all 2014 BIOMODders! Reserve your hotel room and t-shirt!
Today we sent out an email that included the registration URL to everyone who is in our team registration list! If you did not receive that email and still wish to register, please let us know!
May 28, 2014
Last winter we thought it would be cool to make a new animation to explain the concept behind the BIOMOD competition. Just like all our previous projects, it took about 3 times longer than expected, but I’m happy to report that it’s finished!
The Making Of…
The best part of any project is usually the start. We just hang out, joke around, and draw silly sketches and reflect on the fact that the Simpsons writers really have done everything already.
Our initial storyboard.
Building the Team
Our projects have gotten too ambitious for only one or two people to do in their mythological “spare” time. So the first step was convincing folks at the Wyss Institute to give us a budget so Jason could be paid for the work (he now does freelance animation professionally through his company PSM). We also contracted with Leslie & Kevin from C3 Science on initial drafts of the script. Finally, our multi-talented friend Joel Wasko chipped in for the sound design and editing, even coached via telephone our voice talent Dani States, whom we found at voices.com.
What Is Biomod? Script, version 5.
Whiteboard animations are everywhere now, so we wanted to upgrade into full-fledged animation. There are some things we’ll probably always use, like the amazing Wacom Cintiq. Or Adobe After Effects (at least as long as we can avoid “Creative Cloud”). For this project we also used Animate Pro from ToonBoom.
Jason really did all the heavy lifting on this project… his hours are well into triple digits, and I’ll probably be paying him for overtime well into retirement age. It turns out that puppeteering in Animate Pro doesn’t really work like you’d hope, and traditional frame-by-frame animation is way more fluid. And (surprise!) it takes a ton of effort! Interestingly, the inking process (re-tracing with color) can take even longer than the initial animation! It also takes a while to learn to hit the right keyframes and use the right gestures, and generally animate in an economical fashion. At this point Jason is a self-taught pro.
The Final Product
What is Biomod? (YouTube, 3:20 min)
Making it was the fun part, as usual, but we hope a few people enjoy it as well. Perhaps current and future BIOMOD students will find it useful to share with friends and family in response to the inevitable question “So…. what are you doing this summer? Relaxing on the beach?” :)
February 03, 2014
We (Kris, Byron, and Shawn) launched a new (and hopefully improved) BIOMOD website! It now includes photos from the first three years of the competition, as well as a handy countdown timer to see how long is left until the next deadline or event. The design itself is responsive, so it should be more mobile-device friendly.
If you have comments, or notice anything amiss, please send us feedback via the contact form.