Biomod Blog
Submit your title & abstract!
September 19, 2016
Project title and abstract is due September 25, which is also the deadline to register for the Jamboree.
Use this form to submit your title and abstract!
Mid-summer announcements
July 25, 2016
Greetings BIOMODders! Hopefully your projects are taking shape and will continue to build momentum in the next 3 months before we meet in San Francisco! Some brief announcements:
Individual Registration, Visa Letters, Hotels
- All primary contacts have been sent invitation emails to register an individual account on the BIOMOD 2016 website.
- Primary contacts should now invite all other team members using the “invite team members” link from their profile page:
- Once registered, you can view your profile and team page, generate a visa invitation letter if needed, register for the Jamboree (deadline September 25), and find the link to book your hotel room using the BIOMOD group rate.
Team Websites
- Team websites have been created on GitLab, and information for gaining admin access to edit them has been sent to primary contacts.
- Once you have claimed your team website and linked it with a GitLab account, the owner of that account can add more team members directly from the project page by clicking the settings “gear” button in the top-right corner and visiting the “Members” link.
Additional notes
- If you are primary contact of your team and did not receive any of the above information, please contact us immediately.
- If you are NOT primary contact on your team, and you have not yet heard anything about registering an individual account, or the setting up your team website, please check with your primary contact.
- Students may serve as primary contacts (in fact, it is often more efficient). If you wish to change the primary contact for the team, that is fine — just let us know via the contact form.
Wait List Closed
July 20, 2016
We have reached our registration limit of 30 teams! The wait list for 2016 is now open here.
If additional slots open up due to cancellations, we may invite wait-listed teams to register in the order in which they joined. Teams on the wait list may also have the option to register early for BIOMOD 2017.
Registration Wait List
April 04, 2016
We have reached our registration limit of 30 teams! The wait list for 2016 is now open here.
If additional slots open up due to cancellations, we may invite wait-listed teams to register in the order in which they joined. Teams on the wait list may also have the option to register early for BIOMOD 2017.
Team Registration Opens Feb 15
February 09, 2016
Hello BIOMODders! It’s time to kick off the 6th year of our nano-sized design competition.
Registration & Fees
Watch the timer on the BIOMOD front page…this registration link will go live at the end of the countdown. A fee of $250 USD is due at the time of team registration, payable by credit card or wire transfer. This year’s individual Jamboree registration fee will be $180 USD per person, due in late September along with your project title and abstract. Registrations are only considered complete when payment is received and a confirmation email is sent.
Available Team Slots and Wait List
The BIOMOD Jamboree is a special event, and we want all participants to be able to present in the same room, and have a chance to interact (more interaction time is our #1 feedback request). This intimate format necessarily constrains our event size and duration. Therefore, we are limiting registration to a maximum of 30 teams this year. We will post regular updates on the BIOMOD website and social media accounts so everyone can track how many slots are left. If we reach the maximum number of teams before April 30th, we will close registration early, and open a wait list. Teams on the wait list may have the option to register early for BIOMOD 2017.
Venue
The Jamboree will take place October 28–30 in San Francisco, California and be hosted at the UCSF Mission Bay campus. We can offer discounted hotel rates to registered teams…more details to come.
New Category Award: Best Use of Game Engine
This year we will be exploring project & presentation formats that begin to anticipate next-generation computing hardware (e.g. virtual and/or augmented reality headsets). Practically speaking, this means that we will introduce a category award to encourage teams to utilize a 3D game engine, such as Unity or Unreal in their projects, however they wish. Last year’s Grand Prize winning Team Sendai already did this for simulation purposes, but we think this innovative use case only scratches the surface of what is possible.